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Old Oct 03, 2007, 06:38 AM // 06:38   #41
erk
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There were so many nerfs called for in the October nerf wish list that I did not agree with, so I decided to post here instead.

With the current Blockway meta I think that "Warrior's Cunning" needs to have it's recharge drastically reduced from 60sec. to 25sec. to bring it in line with skills like Expose Defenses. Even then WC only has a just over half the duration of ED. "Rigor Mortis" could probably have it's cast time reduced to 1sec.
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Old Oct 03, 2007, 08:19 AM // 08:19   #42
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You cant have warrior's cunning on the same recharge as expose defense. One can be removed, the other is just a skill. There need to be a difference since one is unstrippable.
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Old Oct 03, 2007, 10:39 AM // 10:39   #43
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*Sigh*
A
Fox Fangs- decrease recharge
Wastrel's Collapse and Seeping Wound- no comment
Change Sharpen Daggers back to 'for x... y every critical hit causes bleeding'
Unsuspecting Strike- increase recharge, change to 'you deal +x dmg, if your foe was over 90% deal additional y dmg and lose 5 energy'
Golden Skull Strike- dunno, 5e, 10r? It's not useful now
Sharpen Daggers- change to 'for x seconds your critical hits also cause bleeding for y seconds' would be nice

Last edited by BlackSephir; Oct 04, 2007 at 11:09 AM // 11:09..
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Old Oct 03, 2007, 11:09 AM // 11:09   #44
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2 words

power creep
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Old Oct 03, 2007, 12:20 PM // 12:20   #45
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Quote:
Originally Posted by Lorekeeper
2 words

power creep
all over the place...I'll stick to monk because thats what I know best.

Spotless mind and soul were good in theory, but are just shatterbait in practice. reduce recycle in half is a maybe, but the reduced durations and increased recycle would make them even more worthless than they are now. Needless to say, I don't like them.

Patient Spirit would become overpowered if the OPs changes were implemented. Reduce recycle to 2, increase uptime to 4 or 5 and increase the heal to Elight range. Add the condition: if target player receives damage, this enchantment ends. if this enchantment ends early, target is healed for half. that'd be flippin cool, and the chances of getting it full heal would make it worth taking...plus the low "guaranteed" heal would spec near RoF's typical heal as well.

Boon SiG: proc on enchants you maintain on yourself. The up to healing is good. The up to (I am assuming) low DF 3 energy per cast is imba.

Glimmer=garbage. Either its an elite fast cast ZB or its trash by comparison. Why spam 10 energy when proper use of the other skill only costs 3 for the same effect? heal other healing effect, retain self heal. Thats an elite wotht bringing. The current glimmer isn't.

BLight...the suggestions in the thread sound doable. The conditional only on hex sounds too conditional. I just don know if this will really fix the skill. its still slow, still sloopy. Still not very good compared to the prots out there or LoD.

SoA: leave it alone. its balanced as is and sees plenty of play.

BAura: reduce cost, don't increase uptime. 25 for that skill is just stupid

DZeal; should have been an enchantment from the start that procs when target player receives damage. Maybe damage in excess of 80...30 or only attack damage, but it doesn't really synergize with smite builds in its current form.

Last edited by Melody Cross; Oct 03, 2007 at 12:26 PM // 12:26..
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Old Oct 03, 2007, 12:33 PM // 12:33   #46
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blessed light will become a terrific bar compression tool if it's reduced to 5 energy and lose 5 energy with additional healing if it removes a hex. it effectively replaces GoH and dismiss conditions (and maybe even a hex removal) on a standard hybrid monk. this opens up room to take additional soft prots like guardian and shield of absorption.

at least, that's what will make it viable, since it will make it extremely versatile. there's no point in trying to get it to compete with the specialized elites like divert hexes, RC, and LoD, simply because it never will.
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Old Oct 03, 2007, 01:14 PM // 13:14   #47
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Quote:
Originally Posted by Melody Cross
Patient Spirit would become overpowered if the OPs changes were implemented. Reduce recycle to 2, increase uptime to 4 or 5 and increase the heal to Elight range. Add the condition: if target player receives damage, this enchantment ends. if this enchantment ends early, target is healed for half. that'd be flippin cool, and the chances of getting it full heal would make it worth taking...plus the low "guaranteed" heal would spec near RoF's typical heal as well.
Its not stackable so only 1 monk can bring it. Its in the healing line so it must compete with gift of health. Maybe increase casting to 3/4. 1/4 might be too fast for the effect.

Quote:
Originally Posted by Melody Cross
Boon SiG: proc on enchants you maintain on yourself. The up to healing is good. The up to (I am assuming) low DF 3 energy per cast is imba.
The 6 energy cap still stays the same. It would require less enchantments to be on the target. Its still highly spammable which makes it easy to interrupt, diversion, ect....

Quote:
Originally Posted by Melody Cross
Glimmer=garbage. Either its an elite fast cast ZB or its trash by comparison. Why spam 10 energy when proper use of the other skill only costs 3 for the same effect? heal other healing effect, retain self heal. Thats an elite wotht bringing. The current glimmer isn't.
I agree.

Quote:
Originally Posted by Melody Cross
DZeal; should have been an enchantment from the start that procs when target player receives damage. Maybe damage in excess of 80...30 or only attack damage, but it doesn't really synergize with smite builds in its current form.
It has synergy with a few builds I know but the problem is it only procs when the foe "hits" with an attack. In the block meta that's few and far in between. Making it proc on attack would make it much more appealing.


Quote:
Originally Posted by pah01
You epic fail. Stop thinking you know anything about the game.

The buff to balthazar is so retarded I had to re read it because surely I couldnt believe someone would be that idiotic.

You basically made an absolute RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of yourself.

Joe
The lyssa avatar is a 1 or the other affect not both. Just posted both to see which one people liked more. Its just suggestions.

Balthazar only attack skills are affected by the cannot block. Auto attacks will still miss. Still very weak vs melee shut down just like all the other avatars except Mel's. If you don't like what I've posted then make your own suggestion instead of throwing out insults.

Neither can use wearing strike affectively either.

Last edited by twicky_kid; Oct 03, 2007 at 01:27 PM // 13:27..
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Old Oct 03, 2007, 01:29 PM // 13:29   #48
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Don't understand why there's not just a balance suggestion thing instead of two individual topics in regards to buffs/nerfs when some skills just need their mechanisms changed, but I'll pop all these here for now, and edit others in later.

Diversion 2 second cast, 15 energy, 15 recharge.
Glyph Lesser - 1...3 skills, 8...18 energy reduction.
Distracting Shot - 15 recharge.
Savage Shot - 8 recharge.
Mending Touch - 8 recharge.
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Old Oct 04, 2007, 03:47 AM // 03:47   #49
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Quote:
Originally Posted by twicky_kid

Balthazar only attack skills are affected by the cannot block. Auto attacks will still miss. Still very weak vs melee shut down just like all the other avatars except Mel's. If you don't like what I've posted then make your own suggestion instead of throwing out insults.

Neither can use wearing strike affectively either.
So you dont think that making a dervish avatar that allows its attack skills to be unblockable isn't way the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO overpowered.

I have made my suggestions in the other thread. I dont know why you started this thread to suggest those avatars.

You destroyed the rest of your non-existent credibility.

Joe
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Old Oct 04, 2007, 04:10 AM // 04:10   #50
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Quote:
Originally Posted by pah01
So you dont think that making a dervish avatar that allows its attack skills to be unblockable isn't way the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO overpowered.

I have made my suggestions in the other thread. I dont know why you started this thread to suggest those avatars.

You destroyed the rest of your non-existent credibility.

Joe
The counters have already been laid down. Can be shut down by EVERY anti-melee skill and has no DW on the bar. Even if you use wearing strike you cannot follow it with any dmg because of weakness.

On paper it might sound "too good to be true" but in reality its not.
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Old Oct 04, 2007, 04:22 AM // 04:22   #51
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Melee can be countered. That doesnt mean that an avatar lasting whatever period of time allowing unblockable attacks from skills is a good idea.

In reality it would be imbalanced.

Joe
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Old Oct 04, 2007, 04:25 AM // 04:25   #52
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Quote:
Originally Posted by pah01
Melee can be countered. That doesnt mean that an avatar lasting whatever period of time allowing unblockable attacks from skills is a good idea.

In reality it would be imbalanced.

Joe
With its current energy cost I can see the potential. I'd run it at the current cost and see how it pans out. If it does turn out to be too much to handle increase it by 5e.

Last edited by twicky_kid; Oct 04, 2007 at 04:33 AM // 04:33..
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Old Oct 04, 2007, 05:55 AM // 05:55   #53
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Quote:
Originally Posted by twicky_kid
The counters have already been laid down. Can be shut down by EVERY anti-melee skill and has no DW on the bar. Even if you use wearing strike you cannot follow it with any dmg because of weakness.

On paper it might sound "too good to be true" but in reality its not.
That's laughable. You know people will find a way to abuse it.

I can even see people using this form of Balthazar with an Axe.
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Old Oct 04, 2007, 06:20 AM // 06:20   #54
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Quote:
Originally Posted by Bankai
I can even see people using this form of Balthazar with an Axe.
Changed to scythe attack skills.
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Old Oct 04, 2007, 07:09 AM // 07:09   #55
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With all these skill update threads im afraid to post my huge list of necro ideas down >.>
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Old Oct 04, 2007, 07:48 AM // 07:48   #56
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definitely like the Wounding Strike and BLight ideas, been hoping for a BLight change since, oh, NF
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Old Oct 04, 2007, 08:12 AM // 08:12   #57
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Dwarven Battle Stance:
5 energy Instant 10 recharge.
For 1...12...16 secs, your hammer attacks Knockdown your ennemy if he is not moving.
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Old Oct 04, 2007, 09:41 AM // 09:41   #58
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Quote:
Originally Posted by glountz
Dwarven Battle Stance:
5 energy Instant 10 recharge.
For 1...12...16 secs, your hammer attacks Knockdown your ennemy if he is not moving.
...
Way to go.
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Old Oct 04, 2007, 09:49 AM // 09:49   #59
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Quote:
Originally Posted by Vanquisher
Don't understand why there's not just a balance suggestion thing instead of two individual topics in regards to buffs/nerfs when some skills just need their mechanisms changed, but I'll pop all these here for now, and edit others in later.

Diversion 2 second cast, 15 energy, 15 recharge.
Glyph Lesser - 1...3 skills, 8...18 energy reduction.
Distracting Shot - 15 recharge.
Savage Shot - 8 recharge.
Mending Touch - 8 recharge.
Diversion; is fine, MoR might get nerfed @ the next update though :\
GoLE; yea lol, make it worse than 2 years ago
Distracting Shot; QQ, my Flare got interrupted, now I cant spam anymore ;_; (its fine)
Savage Shot; been like this for 2 years, its countered by te block heavy metagame, blind, obstruction etc.
Mending Touch; I kinda agree, I think its a great skill... but maybe a little too good.

I think there are a lot of underpowered Assassin skills, Seeping Wound, Wastrels Collapse, Mantis Touch, Crippling Dagger to name a few, and many, many Shadow Art skills.
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Old Oct 04, 2007, 10:51 AM // 10:51   #60
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Quote:
Originally Posted by glountz
Dwarven Battle Stance:
5 energy Instant 10 recharge.
For 1...12...16 secs, your hammer attacks Knockdown your ennemy if he is not moving.
GOOD GAWD!!!
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